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Post by Deleted on Apr 11, 2017 17:32:18 GMT -6
Season and Tournament Reward Changes (Plus, the First Season is Coming!) forum.dungeonboss.com/discussion/54743/season-and-tournament-reward-changes-plus-the-first-season-is-coming/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 11 2017 12:34PM in General Discussion Hey everyone! We’re pleased to announce that tomorrow will mark the beginning of our first full season, the Season of the Hare! We’ve continued making some subtle matchmaking improvements, and will essentially be doing so perpetually, but nothing fundamental has changed from last week on that front. The big change we’ve made is to end-of-season rune rewards. Runes will now pay out to leagues as low as Gladiator III. However, the runes paid out will scale depending on your player level. The rune’s rarity and stars will be based on your league ranking. Gladiator gets 4* Rare Champion gets 4* Heroic Warlord gets 5* Heroic Legend gets 5* Heroic with effect Level 10-30 get Lesser, except Legend gets Improved Level 31-59 get Improved, except Legend gets Greater Level 60-70 get Greater, except Legend gets Superior Top 100 (Level 65+ eligible only) get Legendary 5* Superior with 4th effect As for guild tournament payouts, we’ve re-added Heroic Summons as rewards. Essentially, we’ve reverted the payouts to what they were before the previous change, but are keeping in the 10,000 rank tier. For those of you who have forgotten the old system, here’s what it looks like:
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Post by Deleted on Apr 13, 2017 14:17:05 GMT -6
Evo Egg Hunt and Hopper Release Event! forum.dungeonboss.com/discussion/54799/evo-egg-hunt-and-hopper-release-event/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 13 2017 1:01PM edited 1:08PM in Special Event Discussion and Strategy Hopper is on the loose, and so are a bunch of Celestial Evos! There are several event quests available now, and we'll be releasing new quests tomorrow, Saturday, and Sunday. Each day will have three quests that pay out gold (scaling depending on player level) and a quest that will pay out 25 Hopper tokens EACH if you complete that day's quests, meaning you can earn up to 100 Hopper tokens! None of these quests will expire until the end of the event. In addition, from Sunday until Monday at 3pm CST, Celestial Evos will appear at 5 times their normal rate, PLUS you'll get some bonus Evo Larva and an XP potion for each Celestial you find via a repeatable quest. [EDIT: I left out the "SUNDAY" on my initial post. )
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Post by Deleted on Apr 13, 2017 14:19:41 GMT -6
Hero Spotlight: Hopper forum.dungeonboss.com/discussion/54798/hero-spotlight-hopper/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 13 2017 1:00PM in Hero Spotlights Background: Hopper was once a gentle creature, spending her days frolicking in fields and nibbling on delicious vegetation. During the Dark Winter, while foraging for food, a particularly fierce blizzard ravaged the meadow she called home. Driven to exhaustion by the relentless storm, she barely made it to a dark cave at the edge of the forest before she collapsed, unconscious. But the cave was a conduit for dark magic, created from the nearby tendrils of the Root of all Evil, and after several days she finally awoke… transformed. She found her appetite was unquenchable, the vegetation no longer satisfying her hunger. Her stomach pulsed with darkness, an unfillable void that could consume anything. She had been altered into a ravenous monster and it was time for her to FEED. Most Hated Hero: Leonidus – This guardian beast has always been at the top of the food chain and his sole purpose is to drive back the darkness. That doesn’t sit well with Hopper. Element: DARK: +30% bonus against LIGHT enemies. Tags: Fast, Monster, Rogue, Female Traits: FAST: Attacks first. RABID: Chance to Disease melee attackers and chance to Disease on Bite attacks. Runes: Purple / Purple / Green / Green / Blue Abilities and Ascensions: JUST A TASTE: Melee physical Bite attack on all enemies with a chance to mark the enemy with the most health. Marked enemies take 2x damage from Bite attacks. Next Ascension: Required Evos: Dark Evo Sprite: 15 Dark Evo Monarch: 30 Nature Evo Sprite: 20 Runed Evo: 5 New Traits! HOPPY ENDING: When an enemy is killed, Hopper will hop on their corpse, removing it from play and healing for each corpse removed this way. New Ability! EAT AND RUN: 2x Melee Bite attacks on target, adding Wound, then Hopper gains Evasion (chance to dodge attacks) for 2 turns. Next Ascension: Required Evos: Dark Evo Sprite: 40 Water Evo Monarch: 30 Caveborn Evo: 8 Infinity Evo: 2 New Trait! INSATIABLE: Gains Max Health on Bite attacks and gains Energy on critical Bites. UNNATURAL FEAR: Immune to Fear and chance to Fear Beasts on attack. New Ability! SOUL DEVOUR: Ranged Dark attack on target that Lifesteals, and steals all buffs from the target, transferring them to Hopper.
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Post by Deleted on Apr 20, 2017 15:21:23 GMT -6
Do Some Spring Cleaning with the Nature Festival! forum.dungeonboss.com/discussion/54902/do-some-spring-cleaning-with-the-nature-festival/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 20 2017 12:59PM in Special Event Discussion and Strategy Lily is cleaning up the forests and could use your help! There are a bunch of quests available now, and we'll be releasing more on Saturday. You can complete them to earn tokens for Lily, Rocky, Viperia, and other nature heroes. There are other quests that will allow you to earn gold and crafting materials that will scale based on your player level. None of the quests that pay out tokens have scaling rewards though. Hopefully the weather is nice wherever you are!
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Post by Deleted on Apr 24, 2017 15:10:21 GMT -6
The Plague Bearers Are Spreading Spring Fever! forum.dungeonboss.com/discussion/54952/the-plague-bearers-are-spreading-spring-fever/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 24 2017 12:59PM in Special Event Discussion and Strategy Nobody likes disease, except for a select few heroes, that is! Over the next few days, you'll get to have some sickly fun antagonizing enemies with disease and messing with all things green. There are several quests available now, and an additional set of quests will become available on Wednesday. Have fun, you might want to bring along a medical mask for yourself though.
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Post by Deleted on Apr 25, 2017 13:09:01 GMT -6
Impending Rune Changes forum.dungeonboss.com/discussion/54971/impending-rune-changes/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 25 2017 10:50AM edited 10:50AM in Rune Discussion and Strategy Hi everyone! We are currently in the process of streamlining the Rune system. We fully recognize the impact that even a small change to them can have on players and are running everything by our focus group as we go. The larger portion of the changes are still being tuned (pun intended), but we have some changes that many players have indicated support for and felt that there was no reason to delay their release. These changes will most likely be implemented at around midday tomorrow, but exact time is subject to change. Intent Improve players' experiences with Runes by removing perceived “low value” Resist runes and as a stat on Runes Remove Resist Rune type (all tiers, relevant colors) as a Crafting Recipe and as dropped Rewards Remove +Resist modifier from all other Rune types (all tiers, relevant colors) SKL as a stat on most runes is perceived as “not valuable” - ensuring that Focus rune type is the exclusive avenue for SKL bonus Remove +SKL modifier from all Rune types except Focus (SKL primary) Rune type and special Rune types: Tactics and Vampiric Consideration Fire, Nature, and Light craftable recipes will be reduced by 1 with the removal of Resist rune type This means there are only 8 available Rune crafting recipes, rather than 9, available to those three elements In addition, there are no SKL bonus options for Dark and Nature – we will evaluate any ongoing need and adjust at a later date. Rune Type Changes Resist Rune Type and Modifiers Resist Runes no longer drop as rewards in dungeons, portals, grab bags, or other places where runes are randomly determined Resist Runes are no longer craftable at any tier +Resist (element) modifier will no longer appear as a possibility on any crafted or dropped rune Existing Resist Runes are unchanged Resist Shards will be unused in crafting recipes for now and are not being converted at this time, but they will not be left in the game as 'dead' materials in the long run. We will be converting them at a later date, and while the exact date and conversion rate have not been finalized, we don't think a delay on the conversion is worth delaying these changes as a whole. Focus Rune Type +SKL modifiers will only be a possibility on Focus rune types that are crafted or dropped as Fire, Water, and Light Runes. Other Rune Type Changes For the 9 common rune types remaining - the number of possible modifiers has been reduced from 5 to 3 for secondary and tertiary bonus modifiers. Ex. Power Runes now have +ATK, +CRIT, +DAMAGE% as possible modifiers with +SKL and +DODGE being removed as possibilities. Elusive runes have DEF modifier as a new possibility Tactics and Vampiric special rune types will continue to have +SKL as a stat type
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Post by Deleted on Apr 25, 2017 13:10:42 GMT -6
Impending Rune Changes forum.dungeonboss.com/discussion/54971/impending-rune-changes/p1Per Eej (Member, Administrator, Moderator, Boss Fight) April 25 2017 11:44AM in Rune Discussion and Strategy headsoak wrote: » What will happen when destroying an existing resist rune after these changes are released? Will it only convert to a binder since resist shards are being removed? Resist shards are not being removed - they temporarily won't have a purpose. Salvaging an existing Resist Rune may still return Resist Shards for the time being - if you are planning on cleaning out your inventory, the net result will be the same when we do convert them in the future.
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Post by Deleted on Apr 27, 2017 10:01:14 GMT -6
Rune Grab Bags have also been updated with the Rune Change forum.dungeonboss.com/discussion/54987/rune-grab-bags-have-also-been-updated-with-the-rune-change/p1Per Eej (Member, Administrator, Moderator, Boss Fight) April 26 2017 11:21AM in Rune Discussion and Strategy Hi all, As part of the Rune changes we released today - we also updated our Rune Grab bags. Changes: Prices decreased Superior Grab bag added for those at Level 65+ All Runes are guaranteed 5 Stars Runes still can be Rare to Legendary (with Heroic being the highest chance) One Rune is now guaranteed to be Legendary - changed from one guaranteed at higher Tier (previous grab bag guarantee) Rune types possible in grab bags: Battle, Life, Bulwark, Focus, Power, Elusive, Aegis, Destruction, and Precision Random color possibilites No daily limit on purchases (we may choose to apply limits at a later date) These are still located under the "Specials" tab in the shop.
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Post by Deleted on Apr 27, 2017 13:16:36 GMT -6
Introducing Augustus' Epic: Sunbringer forum.dungeonboss.com/discussion/55006/introducing-augustus-epic-sunbringer/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 27 2017 12:05PM in General Discussion Augustus' Epic, Sunbringer is now available! Sunbringer gives Augustus a chance to heal all allies and purge the target's buffs. It also increases his attack, health, and crit chance. We'll be running an event related to his Epic starting at 3pm CST, so get ready for even more Augustus goodness!
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Post by Deleted on Apr 27, 2017 14:09:11 GMT -6
Augustus Epic Event forum.dungeonboss.com/discussion/55007/augustus-epic-event/p1Per Joel (Member, Administrator, Moderator, Boss Fight) April 27 2017 1:00PM in Special Event Discussion and Strategy With Augustus' Epic now available, we're celebrating our Light Knight with a special event! We've released a handful of events, and will release one more tomorrow (Friday), as well as several more on Saturday. The event will continue until 3pm CST on Monday. There are lots of tokens and other goodies to be had, so go forth and slay your enemies!
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Post by Deleted on May 1, 2017 14:13:28 GMT -6
Rune War: Elves vs. Ogres! forum.dungeonboss.com/discussion/55052/rune-war-elves-vs-ogres/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 01 2017 1:01PM in Special Event Discussion and Strategy Ogres have broken the woodland alliance in order to consolidate Rune power and usher in an era of Ogre dominance! Ever the diplomats, the Elves are giving chase to subdue the Ogres and bring them back into the fold... but Lady Nimriel and Daeris are out of their depth by themselves. They beseech Willow and Indigo, adventuresses revealed to be distant kin, to join their mission to save the woodland alliance and normalize Rune power. Though initially resistant to acknowledge their Elven blood and join their cousins in this mission to reunite the Ogres to the Woodland Alliance, Willow is convinced to take on this mission and embrace Elfhood, facing the Ogres with determination. You read that right: Willow and Indigo are now classified as Elves! This classification will remain after the event ends. In addition, all Elves are getting a special passive that is only for this event that will reduce the amount of damage they take when an enemy lands a critical hit. This is a seven-day event and we will be adding at least one new quest EVERY DAY! Log in to see what quests have been added and follow the story as the Elves try to knock some sense into the Ogres!
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Post by Deleted on May 9, 2017 13:07:06 GMT -6
Hopper Bites Back! forum.dungeonboss.com/discussion/55124/hopper-bites-back/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 8 2017 1:02PM edited May 8 2017 in Special Event Discussion and Strategy Beasts are overpopulating the realm, upsetting the balance of nature. As a natural enemy of Beasts, the Monsters are emerging to destroy them and protect their territory. Let's start this off quickly: During this event, all Monsters get the Quick Starter passive, which gives them extra energy at the beginning of battle! As for quests, there will be a new set of quests each day, as well as a few repeatable quests. If you miss something on one of the days, don't worry, the quests will all remain available until the end of the event! You'll probably want to complete all the quests though, because if you do, you'll earn a total of 100 Hopper tokens, enough to unlock the adorable killing machine. Some quest payouts will vary by player level, but any quests that pay out tokens are the same regardless of level. Edit: I forgot to mention that for the first day of the event, PVP Honor rewards are doubled, surprise! This bonus will end tomorrow at 3pm CST.
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Post by Deleted on May 12, 2017 11:57:50 GMT -6
Introducing Stone Fist's Epic: The Sapphire Gauntlets! (And Other Stone Fist Updates!) forum.dungeonboss.com/discussion/55156/introducing-stone-fists-epic-the-sapphire-gauntlets-and-other-stone-fist-updates/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 11 2017 edited 8:39AM in General Discussion Stone Fist has finished forging a powerful (and very stylish) pair of gauntlets to beat his enemies with even greater efficiency! These Sapphire Gauntlets pack quite a punch, increasing Stone Fists's attack, defense, and crit chance. In addition, when Stone Fist does and Epic Attack, he'll deal 2x his normal damage on the target, do a bit of splash (yay, water puns!) damage on all enemies, and purge one buff from each enemy! But that's not all! In addition, Stone Fist now has the following changes. These are unrelated to the Epic. - Stonefist is now a Construct! HOWEVER, he has a special flavor of Construct called "Living Stone", which makes him immune to debuffs while still allowing him to be healed normally!
- "Taunt" is now "Water On Rock": Forces enemies to target single attacks on Stone Fist, increases his defense, and reduces the attack of melee attackers that hit him. Starts powered. (Note: Starts *powered*, not active.)
- "Smack Down" is now "Provoking Pummel": Melee Physical attack that provokes target into attacking this hero.
- Stone Fist now unlocks a new passive at second Ascension "Stone Cold": Chance to chill melee attackers and chance to chill on hit.
- "Stone Immune" and "Impervious" have been removed, as they're redundant with "Living Stone".
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Post by Deleted on May 12, 2017 12:02:58 GMT -6
Stone Fist's Epic Event Adventure forum.dungeonboss.com/discussion/55157/stone-fists-epic-event-adventure/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 11 2017 edited 8:36AM in Special Event Discussion and Strategy Something inside Stone Fist has been building since he learned of Bauble's existence. Over time the images and feeling coalesce into a single form revealing he's a construct! With this new knowledge Stone Fist sets off to track down his construct brethren and and learn more of their purpose. Once united the Constructs realize their purpose...to rid the world of their ancient foes, the Gorgon Sisters. In celebration of Stone Fist joining the Construct team, we're having an event in his (and the other Constructs') honor! We have a ride-along dungeon where you can try out Stone Fist's new Sapphire Gauntlets, and there are lots of quests where you can earn tokens, crafting materials, and more!
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Post by Deleted on May 15, 2017 15:36:33 GMT -6
The Tanks and the Trees, Featuring Treemus Phemus! forum.dungeonboss.com/discussion/55201/the-tanks-and-the-trees-featuring-treemus-phemus/p1Per Joel (Member, Administrator, Moderator, Boss Fight) MAY 15 2017 1:00PM in Special Event Discussion and Strategy A deadly poison has infected the nearby forest regions and only the Tanks have the power to withstand the toxin. It is up to the heartiest of heroes to stop the spread of this poison and save the realm. This is a ticket event! We have lots of quests available and will be adding more each day that will pay out tickets that you can spend in the shop on rewards of your choosing. There's also an event dungeon for you to run through! There's also a quest chain that will allow you to unlock the brand new TREEMUS PHEMUS skin!
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Post by Deleted on May 15, 2017 15:39:56 GMT -6
May 15th Update: Skill Rework forum.dungeonboss.com/discussion/55199/may-15th-update-skill-rework/p1Per DB_Dillon (Member, Moderator, Boss Fight) MAY 15 2017 12:09PM in Patch Notes Hey folks, my name is Dillon, a designer on Dungeon Boss! I've been working with the Meta Focus Group to bring you new and exciting characters and abilities, and today we're rolling out our new update on Skill. Today we’re releasing an update for you guys on Skill. For a long time now, we’ve had a lot of questions of “What does Skill do?” And for a long time, that’s been a hazy gray area of healing and crit. Some astute players have noted that skill runes weren’t affecting healing when applied to a healer (excepting Bauble.) Our healing abilities weren't taking into account changes that occurred with runes or within the dungeon. Additionally, we weren’t happy with where Skill was as a Core Stat, so we took this opportunity to overhaul it completely. Skill now has a new place in Dungeon Boss, so let’s break it down. Skill affects CRITThis is unchanged from before! Skill now properly affects healingBefore now, Skill was supposed to affect healing, and it had technically. The problem was, anything added to the character would not be taken into account after the fact (Like Runes.) We’ve fixed that, making sure it affected each ability properly and now scales with the stat appropriately. (Grab a healer, and stack ‘em up with a lot of Skill. It’s great. Check It out! Also affects lifesteal too!) Skill affects buffsEach time a character attempts to apply something to a new character, Skill is used to calculate how much of an affect it will have. When you attempt to apply a buff to one of your heroes, the buff will be affected by the caster's skill, and get bonuses based on that. (ex. Hagrim rages through a Dwarven Fury with some extra Skill. He now has a greater chance to revenge (up to 85% chance from 75%, hits harder with his multipliers (up to 4x). Skill affects debuffs.When you apply a debuff to an opponent, it compares the two Skills. If the enemies is higher, they have a normal chance to resist the buff. If the caster's is higher, they not only have a better chance of applying the buff, but can apply added bonuses out of it! (ex. Kobal with a bajillion Skill applies disease to enemy Zurk. Diseased Zurk, with his 2 Skill, not only loses his ability to crit entirely, he only attacks for a measly 1 damage.) Things Skill now affects: Disease DOT effects (Poison, Burn, Wound, Frostbite) Stat Buffs Stat Debuffs Dodge Buffs/Debuffs Dazes Debilitate Damage Reductions/multipliers gained from active abilities Chance to happen (Hansuke jumping in front of a character on Vigilance, chance to revenge on Dwarven Fury, chance for Disease to spread on Septic Claw) Resist Buffs Damage Reflected Resurrection Health Lifesteal This does not include: Passive Multipliers (Savage Fury, Tank Hunter) Freeze Time Chill Time Armored/Magical/Flying Chance to Revenge in passives (Slow) Tenacity (these lists may be not all inclusive.) Small Fixes During this ChangeA lot of our tooltips for abilities were updated! Healing and other buffs should display now. Shock now applies the damage from the attacker instead of from who it was applied to. You can expect to see Skill affecting your heroes sometime today!
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Post by Deleted on May 15, 2017 15:42:58 GMT -6
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Post by Deleted on May 19, 2017 15:29:22 GMT -6
Complete The Trials in the PVP Training Grounds! forum.dungeonboss.com/discussion/55228/complete-the-trials-in-the-pvp-training-grounds/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 18 2017 1:00PM in Special Event Discussion and Strategy Want to brush up on your raiding skills? Want an extra challenge to win with a hero that you might not use as often as others? Want to get a TON of tokens? I sure hope so, because this week we're bringing back the PVP Training Grounds for an entire week! Throughout the week, different trial quests will appear, requiring you to win a PVP raid with a specific hero in order to get more tokens for that hero. There will also be trials later in the week requiring you to win a raid with an entire team of heroes of a particular color for some highly coveted tokens. In addition, each trial will be part of a set, and you'll get even more tokens for each set of trials that you complete! NOTE: Trial quests WILL expire after a few days! Be sure to check the label of the "complete all" quests for the different trials to see when they expire. In addition to the trials, there are three repeatable quests that will be available all week long! The first is simple: For every 4 raid tickets you spend, you'll get 1 back for free! The second is a quest called 'Participant Award' that requires you to attempt 8 PVP raids. Claiming this quest will unlock three loot-filled dungeons. You will be allowed to choose one to run, after which the dungeons will close until you unlock them again, or will close two hours after they are opened if not completed. PLEASE NOTE: While you can 'overcount' progress towards this quest and progress will continue to count while the dungeon is active, if you claim the quest while the dungeon is active, it will reset your 2-hour timer, but will NOT give you an additional run. You must claim the quest while the dungeon is not active. The third repeatable quest is called "Winner, Winner" (note: chicken dinner not included). This quest requires you to WIN 8 PVP raids. Claiming this quest will activate a random 2-hour boost event for you! The boost will either be 2x gold, 3x evo spawn rate, or a PVP bounty hunter event. IMPORTANT: You can 'overcount' progress for this quest, and can claim it while you have a boost event already active. If you do, you have a chance to get the same boost that you already have active. In that case, the 2-hour timer for that boost will be refreshed. It is possible to have all three boosts active at the same time, but having one boost active will not change your odds to get the other two. Let's get raiding! IN ADDITION, today's update comes with a few small updates: Stone Fist’s “Rock on Water” taunt was lasting one turn less than it should have. This has been fixed. The Blessing of the Seeker quest has been moved from the Events tab to the Campaign tab of the quest log.
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Post by Deleted on May 30, 2017 15:04:25 GMT -6
Hero Spotlight: Admiral Kreel forum.dungeonboss.com/discussion/55280/hero-spotlight-admiral-kreel/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 25 2017 edited 3:53PM in Hero Spotlights Background: Admiral Kreel was the greatest warrior the Reptile armies have ever known. Able to take down entire armies on his own, using natural water affinity and tides to his advantage, disrupting enemy formations and wreaking havoc through their ranks, he quickly rose to prominence, taking control of the Gorgon’s Navy, and always fighting in their name. He and General Krexx came to vie for their notice regularly, competing to see who took down the bigger conquest, until fortune favored Krexx. He and Kreel encountered a legendary behemoth, who froze most of their naval army. Both reptiles launched themselves at the titan in a fury, and Kreel scored the first hit, held the monsters focus, and was beginning to gain the upper hand. General Krexx, in a stunning move of treachery, left Admiral Kreel to search for an even greater fight instead, and Kreel was sucker punched with the sudden betrayal, frozen solid, encapsulated in a block of magical ice and left adrift at sea. Enough time has passed, for the magic of the ice to fade away, and Kreel has returned to world, eyesight hindered from the long sleep, to find the Gorgons and seek vengeance on the one who betrayed him. Most Hated Hero: General Krexx Element: Water: +30% bonus against FIRE enemies, -25% vs NATURE enemies. Tags: Reptile, Warrior Traits: ARMORED – Takes less damage from Physical attacks. CHALLENGE ACCEPTED – Boosted damage vs Taunting enemies. Abilities and Ascensions: VENOMOUS SWING – basic Melee Physical attack that has chance to add Venom. RAGING RAPIDS – Melee Physical attack on target with splash damage to all other enemies. Chance to add backsplash and 4 Venom to each enemy. Next Ascension: Required Evos: Light Evo: 12 Water Evo: 45 Fire Evo Monarch: 15 Shadow Evo: 2 New Trait! CHALLENGE ACCEPTED II – Boosted damage vs Taunting enemies. THAT’S A MORAY – Marks the last target hit, and takes less damage from all unmarked enemies. When no mark is on the enemy team, take less damage from all sources New Ability! CHOW DOWN – 3 Melee Physical Bite attacks on all enemies, Purges 3 Venom on each hit for increased damage. Next Ascension: Required Evos: Water Evo Monarch: 35 Dark Evo: 40 Stormwind Evo: 8 Runed Evo: 4 New Trait! VENOMOUS PARALYSIS – Venomed targets have a reduced chance to dodge attacks from all allies. FEEDING FRENZY – Follows an allied Gorgon attack with a basic attack. New Ability! OLD FAITHFUL – Ranged Water attack on target enemy with splash damage to all other enemies. Purges all Venom from target for increased damage and chance to Drench. www.youtube.com/watch?v=I0wEIeigDp8
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Post by Deleted on May 30, 2017 15:08:30 GMT -6
Admiral Kreel Rises From the Depths! (& A Few Patch Notes) forum.dungeonboss.com/discussion/55281/admiral-kreel-rises-from-the-depths-a-few-patch-notes/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 25 2017 edited 1:47PM in Special Event Discussion and Strategy Admiral Kreel has slithered from from the depths of the ocean and is prepared for battle! Not all Reptiles get along though. There has always been unrest within the Reptile family and now there is a civil war erupting, brought upon by the long standing rivalry between Admiral Kreel and General Krexx. This event will give you the opportunity to try out the new, blue hero, and to earn over 100 tokens for him! We have four repeatable quests that will be available all weekend, one of which will allow you to earn one token for each of the four Reptile heroes. This quest can be completed up to 50 times. In addition, we will be releasing new quests tomorrow and Saturday. There will be no new quests on Sunday, and the event will end on Monday at 3pm. On Monday, we will be running a 24-hour boost event. We also have a few fixes going out with this event: Fixed a bug where Cobressa would heal the team even if venom wasn't applied. Fixed Cobressa tooltip to specify that she hits twice on Acid Spit. Ability has always worked this way, but her description somehow didn’t mention it. She’s a sneaky snake. Fixed an issue where energy loss sometimes displayed on the caster instead of the target. Was never functionally broken, but confusing. Fixed a bug where Koros would get reduced cool downs no matter who cleansed the ability. He’s more than strong enough already. We’ve had a lot of confusion for a while regarding the interaction between the “Off-Balance” debuff and the “Perfect Swing” passive. Until now, Off-Balance took priority over Perfect Swing, which caused a lot of confusion, particularly with Aria getting guaranteed dodges against Off-Balance enemies. This was intentional, but after some consideration and consultation with the wonderful folks in our focus group, we’ve decided to change that interaction. Perfect Swing is now truly perfect and will hit all enemies in all situations! This also applies to the Master of Combat passive. We've made a change to Kindred Mourning so that the invincibility will only be applied if an allied Reptile of equal or greater level dies. This change was also run by the focus group.
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Post by Deleted on May 30, 2017 15:13:08 GMT -6
Cool Off with the Water Festival forum.dungeonboss.com/discussion/55336/cool-off-with-the-water-festival/p1Per Joel (Member, Administrator, Moderator, Boss Fight) May 30 2017 1:02PM in Special Event Discussion and Strategy The Water heroes are so happy to have Kreel among their ranks that they're throwing a festival to celebrate! There are three repeatable quests available now, along with several non-repeatables, and we'll be adding more quests tomorrow and Thursday as well. The event will end on Friday at 3pm CST, and none of the quests will expire before them. All of the quests pay out tickets, which can be used in the event shop for wonderful watery rewards. A few patches were made along with this event as well: Fixed Stone Fist's 'Water on Rock'. It was debuffing non-melee enemies, now works as intended. Burns from Ignus' 'Wall of Fire' were not damaging enemies as much as they should, it has now been returned to it's full burning glory!
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Post by Deleted on Jun 5, 2017 12:01:38 GMT -6
Rogue's Gallery Returns with Bonus Events! forum.dungeonboss.com/discussion/55373/rogues-gallery-returns-with-bonus-events/p1Per Joel (Member, Administrator, Moderator, Boss Fight) June 02 2017 1:00PM in Special Event Discussion and Strategy The sneaky, sneaky rogues are back and ready to backstab you-- I mean, ready to be your best friends forever. Yes. That. The event will last until Monday at 3pm CST and features a bunch of quests and event dungeons. But that's not all! Each day we'll also be running a different bonus event. Friday's bonus is a PVP Bounty Hunter event. Log in on Saturday and Sunday to see what other bonuses sneak up on you. ALSO: Perfect Swing is now super-duper extra perfect!
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Post by Deleted on Jun 6, 2017 10:35:33 GMT -6
Embrace the Darkness with the Demon Rune War! forum.dungeonboss.com/discussion/55400/embrace-the-darkness-with-the-demon-rune-war/p1Per Joel (Member, Administrator, Moderator, Boss Fight) June 05 2017 1:03PM in Special Event Discussion and Strategy The Demons have emerged from the shadows during a rare eclipse! It is time for them to fight in the Rune War and cause mischief across the realm! For the next week, all Demons gain the Dark Dealings passive, which gives them a chance to steal a buff from an enemy after successfully hitting them in both PVP and PVE. Doesn't seem like a very good deal for the hero losing the buff, but it's definitely a great deal for the Demons. Like the last Rune War, this is a week-long event and we will be adding at least one new quest every day. None of these quests will expire before the end of the event, and we also have FIVE repeatable quests that are available starting now. All of these quests will pay out event tickets that you can use to buy fabulous prizes of your choosing.
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Post by Deleted on Jun 8, 2017 13:40:27 GMT -6
Game Update: Guild Leaderboards! forum.dungeonboss.com/discussion/55403/game-update-guild-leaderboards/p1Per Joel (Member, Administrator, Moderator, Boss Fight) June 08 2017 edited 12:11PM in Patch Notes We have released a new update! Edit - (Version 0.5.8557, Released June 08, 2017) This one will need to be downloaded directly from your app store. Most of the changes are in the background and will not be plainly visible, but there is one big change, with very fun implications of things to come: We now have live Guild leaderboards that will be used in upcoming Guild Games, so you no longer have to check our posts here throughout the event, and it will also allow us to send out rewards instantly after a Guild Games event ends. Here are the other visible changes in this update: Fixed an error that prevented other music sources from playing in the game. You can now raid dungeons to the soundtrack of your choosing! Fixed some issues that prevented sound from playing in the game. Fixed an issue that prevented some devices from connecting to the game. Fixed various corner-case errors. Fixed an issue that prevented the campaign screen from automatically highlighting the most recent dungeon that was unlocked. Improved friend use mail.
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Post by Deleted on Jun 9, 2017 17:02:41 GMT -6
Guild Games are coming... Thursday June 15th (yes, that is the Thursday coming up) forum.dungeonboss.com/discussion/55443/guild-games-are-coming-thursday-june-15th-yes-that-is-the-thursday-coming-up/p1Per Eej (Member, Administrator, Moderator, Boss Fight) JUNE 09 2017 2:06PM in Announcements Per promises made - We want to announce a head of time that the current plan is to do our new Guild Games first run on Thursday, June 15th. To be explicitly clear - that is 6 days from today. Of course, this may change due to unforeseen issue - if that happens, we will announce it here ASAP. Please have your final rosters ready before 2:59pm (Central time) on THU 6/15 - once the Guild Games start, only the guild members in the guild at start can earn score for your guild. Here are some important points: If a guild member is kicked/leaves, they *still* earn score for your guild. If a new member is added - they do *not* earn score for your guild. All guild members that were in the guild at the start receive rewards based on the guild's performance - *even if they are not in the guild at the end* I'll post information about prizes and the event itself next week as a preview.
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